Press kit · In development

Keeplings

Explore wild islands, befriend every Keepling, build your Haven, and trade in a living economy.

Description

Short

Explore wild islands, befriend every Keepling, build your Haven, and trade in a living economy.

Long

Keeplings is a cozy online creature collector. You play a Keeper: you walk procedurally generated island expeditions, meet the creatures that live there, battle them turn by turn and befriend the ones you want to keep.

What you bring home does not sit in a box. Back at your Haven, your Keeplings take on professions, work the land and keep producing while you are logged out. What they make feeds a real player economy: a market, direct trades and guilds, all running on one shared world.

  • Walkable island expeditions, generated fresh, with creatures, resources and things worth finding
  • Turn-based battles, then befriend the creature instead of beating it into submission
  • A Haven you lay out yourself, with your Keeplings working professions in it
  • Work continues while you are offline, capped so nobody has to set an alarm
  • A player-driven economy: market, direct trading, and guilds with their own goals
  • Every creature species has one fixed signature passive, so a species always means something
  • The Keeper is a character you make and dress, and carries no combat stats. All the power lives in the creatures.

Final content counts, mode names and the feature list are still moving while the game is in development. Ask before quoting a number.

Trailer

Not available yet

There is no trailer for Keeplings yet. It will be published here first.

Screenshots and key art

Assets pending

Keeplings has no press-ready art yet. When it does, this page will carry the same set as the Idle Survivor kit: a logo on transparency, an icon, store capsules, and at least a dozen 1920x1080 screenshots with no watermarks, all downloadable without a login and bundled as one zip.

If you are writing about the game before then, mail hello@symbiosa.io and you will get whatever exists at the time.

About Symbiosa Games

Symbiosa Games is an independent game studio. Its tagline, if you need one, is "we make fun games (hopefully)". Its first release is Idle Survivor, an auto-battler roguelite. Keeplings is its second game.

Permission to use

Everything on this page may be used freely in coverage of Keeplings: articles, reviews, videos and streams, in print or online. No permission request and no login are needed, and nothing here is under embargo.

You may monetise video and stream content featuring the game. A credit to Symbiosa Games is appreciated but not required. If you need an asset that is not here, a build, or an interview, write to hello@symbiosa.io and you will get a reply.

Contact

Press, review keys and everything else hello@symbiosa.io